#53751 Re: Vaše voljene PC igre (piraterija će rezultirati banom!)
Posted: 28/08/2026 20:41
Ja ne znam kako su oni ovo sve na PS5 hardware stavili, svejedno cekam za PC.
ako si za akcione avanture toplo preporucam 007 first lightAverus wrote: ↑28/08/2026 19:38 Za Control - isto. Odigrao 10ak sati i odustao. Divim se tehnickom ostvarenju, ali me flow igre nije zadrzao
Za CP2077 moram reci da nisam dozivio toliko odusevljenje, ali cu je nekad vjv ponovo instalirati da je igram iskljucivo kao sandbox, jer zelim da "dozivim" kako treba (kad sam je igrao bio sam u nekom cudnom negativnom raspolozenju, pa sam nekako zbrzao)
Pogledah danas high-points iz GTA showa i mislim da cu i ovaj samo nekad u daljoj buducnosti probati da vidim 'nako kakav je (i zbog Lucije)
Ne znam sta da igram poslije Spider-Man 2, a backlog povelik. Nesto mi se ne da...
max payne je tata. ali onaj prviTito_i_Partija wrote: ↑28/08/2026 15:29 Igra koju najviše isčekujem, jebo GTA6. Remedy je jedan od najgenijalnijih studija današnjice.
BaDa wrote: ↑28/08/2026 20:22 Eh ovo ako bude sve bice bolje od rdr 2![]()
These are the confirmed features from the video:
**Criminal Profile**
* Replaces the traditional Honour-style system.
* Rewards being an efficient criminal rather than a "good person".
* Clean robberies without unnecessary casualties can improve your profile.
* Excessive violence can damage your Criminal Profile.
* Your profile can apparently become permanently shattered for that playthrough.
* There is no constantly visible Criminal Profile bar.
**Jason and Lucia Relationship**
* Jason and Lucia have an klix relationship status.
* They can text each other.
* You can say goodnight to each other.
* They can go on dates.
* Activities such as going to the gym together can count as dates.
* They can hold hands while walking together.
* Their relationship status can be viewed in the menu.
**Map Size**
* GTA VI's map is supposedly around 2× the size of GTA V's.
* It is supposedly around 3× the size of RDR2's map.
* Vice City itself is reportedly around 2× the size of Los Santos.
* Vice City and its surrounding suburbs are reportedly around 11× Los Santos and its surrounds.
**Health, Stamina and Focus**
* Health, Stamina and Focus are the three main character stats.
* Stats can be permanently improved through activities.
* Consumables can temporarily boost stats.
* Focus can slow down time.
* Focus can highlight weak points on NPCs.
* Focus can highlight weak points on vehicles.
* Vehicle weak points include tyres, engines and fuel tanks.
**Vehicles and Fuel**
* Vehicles have a fuel system.
* Electric vehicles can require charging.
* TGG says fuel is designed not to become an annoying inconvenience.
* Some cars have tracking devices.
* Every police vehicle apparently has a tracker.
* Trackers can eventually be removed through fences.
* Pay 'n' Spray returns.
**Driving**
* Driving feels heavier than GTA V.
* Cars have more noticeable traction and weight.
* Rear-wheel-drive cars can spin out if you accelerate too aggressively.
* Vehicles have higher top speeds than GTA V.
* TGG describes the handling as something between GTA IV and GTA V.
**Police System**
* Police no longer appear individually on the minimap.
* Players have to watch the environment instead of relying on radar icons.
* Six wanted stars are back.
* Six stars can trigger a map-wide police search.
* Lower wanted levels create localised search areas.
* Police are smarter during pursuits.
* Police can shoot out your tyres.
* Losing a tyre has a much greater effect on driving.
* Police can remember the vehicle you were using.
* Police can recognise your clothing and appearance.
* Police can identify the weapon you were carrying.
* Police can recognise that Jason and Lucia were together.
* Changing clothes can help you escape.
* Changing vehicles can help you escape.
* Jason and Lucia may need to split up to avoid recognition.
**Money and Economy**
* Money is split between bank balance, physical cash and loot.
* Money stored in your bank is safe.
* Physical cash can apparently be lost when you die.
* Stolen loot is stored in a duffel bag.
* Duffel-bag loot needs to be taken to a fence.
* Physical cash cannot simply be deposited through your phone.
* You need to visit an ATM to deposit cash.
**Phone and Social Media**
* GTA VI has an extensive in-game social media system.
* NPCs can post about things happening around Leonida.
* You can travel to the location of a post.
* The event shown in the post may still be happening when you arrive.
* BuckMe acts as a banking/cash app.
* RideMe works like Uber.
* Scooter Bros lets you call your personal vehicle.
* WhatUp is used for messaging.
* Jason and Lucia can message each other.
* There is also a fitness app.
* Personal vehicles can be delivered to you in single-player.
**Gyms and Fitness**
* Gyms are fully interactive.
* You can purchase gym memberships.
* Different exercises can be performed.
* Individual repetitions are tracked.
* Protein shakes and similar consumables can give temporary workout boosts.
* Exercise can improve stats such as health and stamina.
* Workout progress is tracked.
* Gym activities are completely optional.
* You can finish the game without using the gym system.
**Side Activities**
* Side activities can provide small gameplay bonuses.
* They are designed to be optional.
* Players who want deeper simulation can engage with them.
* Players who only want the main story can largely ignore them.
**Fast Travel**
* GTA VI has multiple fast-travel options.
* Buses can be used.
* Taxis can be used.
* TGG says there are several other travel options he will discuss separately.
**Robberies and Fences**
* The robbery system is reportedly very extensive.
* Fences are an important part of the economy.
* Stolen loot needs to be taken to fences.
* Fences can unlock additional criminal services.
* Tracker removal is one of the services that can eventually be unlocked.
**Gunplay**
* Traditional GTA-style auto-aim is apparently gone.
* The game uses a more aim-assist-focused system.
* Cinematic kill cams are included.
* TGG compares the kill cams to Red Dead Redemption 2 and Max Payne.
**Overall Gameplay**
* GTA VI requires more decision-making than GTA V.
* Crimes carry more consequences.
* Players need to think more carefully about witnesses, vehicles and police attention.
* Stealing the first vehicle you see may not always be the smartest option.
* The world is designed to feel more reactive and alive.
* TGG compared its depth to RDR2.
* He also sees elements of San Andreas, GTA IV and GTA V in its design.
**Still to Come from TGG**
* More details about the police system.
* More vehicle and driving information.
* A deeper breakdown of robberies.
* More information about fences.
* Gunplay details.
* Safe houses and garages.
* Physics.
* Events and side activities.
* Fast travel.
* The HUD and menus.
https://youtu.be/4Z_4yqWGRjQ?is=_kC4Mfjn5qAXNn-SBosnian Dragon1 wrote: ↑29/08/2026 09:22BaDa wrote: ↑28/08/2026 20:22 Eh ovo ako bude sve bice bolje od rdr 2![]()
These are the confirmed features from the video:
**Criminal Profile**
* Replaces the traditional Honour-style system.
* Rewards being an efficient criminal rather than a "good person".
* Clean robberies without unnecessary casualties can improve your profile.
* Excessive violence can damage your Criminal Profile.
* Your profile can apparently become permanently shattered for that playthrough.
* There is no constantly visible Criminal Profile bar.
**Jason and Lucia Relationship**
* Jason and Lucia have an klix relationship status.
* They can text each other.
* You can say goodnight to each other.
* They can go on dates.
* Activities such as going to the gym together can count as dates.
* They can hold hands while walking together.
* Their relationship status can be viewed in the menu.
**Map Size**
* GTA VI's map is supposedly around 2× the size of GTA V's.
* It is supposedly around 3× the size of RDR2's map.
* Vice City itself is reportedly around 2× the size of Los Santos.
* Vice City and its surrounding suburbs are reportedly around 11× Los Santos and its surrounds.
**Health, Stamina and Focus**
* Health, Stamina and Focus are the three main character stats.
* Stats can be permanently improved through activities.
* Consumables can temporarily boost stats.
* Focus can slow down time.
* Focus can highlight weak points on NPCs.
* Focus can highlight weak points on vehicles.
* Vehicle weak points include tyres, engines and fuel tanks.
**Vehicles and Fuel**
* Vehicles have a fuel system.
* Electric vehicles can require charging.
* TGG says fuel is designed not to become an annoying inconvenience.
* Some cars have tracking devices.
* Every police vehicle apparently has a tracker.
* Trackers can eventually be removed through fences.
* Pay 'n' Spray returns.
**Driving**
* Driving feels heavier than GTA V.
* Cars have more noticeable traction and weight.
* Rear-wheel-drive cars can spin out if you accelerate too aggressively.
* Vehicles have higher top speeds than GTA V.
* TGG describes the handling as something between GTA IV and GTA V.
**Police System**
* Police no longer appear individually on the minimap.
* Players have to watch the environment instead of relying on radar icons.
* Six wanted stars are back.
* Six stars can trigger a map-wide police search.
* Lower wanted levels create localised search areas.
* Police are smarter during pursuits.
* Police can shoot out your tyres.
* Losing a tyre has a much greater effect on driving.
* Police can remember the vehicle you were using.
* Police can recognise your clothing and appearance.
* Police can identify the weapon you were carrying.
* Police can recognise that Jason and Lucia were together.
* Changing clothes can help you escape.
* Changing vehicles can help you escape.
* Jason and Lucia may need to split up to avoid recognition.
**Money and Economy**
* Money is split between bank balance, physical cash and loot.
* Money stored in your bank is safe.
* Physical cash can apparently be lost when you die.
* Stolen loot is stored in a duffel bag.
* Duffel-bag loot needs to be taken to a fence.
* Physical cash cannot simply be deposited through your phone.
* You need to visit an ATM to deposit cash.
**Phone and Social Media**
* GTA VI has an extensive in-game social media system.
* NPCs can post about things happening around Leonida.
* You can travel to the location of a post.
* The event shown in the post may still be happening when you arrive.
* BuckMe acts as a banking/cash app.
* RideMe works like Uber.
* Scooter Bros lets you call your personal vehicle.
* WhatUp is used for messaging.
* Jason and Lucia can message each other.
* There is also a fitness app.
* Personal vehicles can be delivered to you in single-player.
**Gyms and Fitness**
* Gyms are fully interactive.
* You can purchase gym memberships.
* Different exercises can be performed.
* Individual repetitions are tracked.
* Protein shakes and similar consumables can give temporary workout boosts.
* Exercise can improve stats such as health and stamina.
* Workout progress is tracked.
* Gym activities are completely optional.
* You can finish the game without using the gym system.
**Side Activities**
* Side activities can provide small gameplay bonuses.
* They are designed to be optional.
* Players who want deeper simulation can engage with them.
* Players who only want the main story can largely ignore them.
**Fast Travel**
* GTA VI has multiple fast-travel options.
* Buses can be used.
* Taxis can be used.
* TGG says there are several other travel options he will discuss separately.
**Robberies and Fences**
* The robbery system is reportedly very extensive.
* Fences are an important part of the economy.
* Stolen loot needs to be taken to fences.
* Fences can unlock additional criminal services.
* Tracker removal is one of the services that can eventually be unlocked.
**Gunplay**
* Traditional GTA-style auto-aim is apparently gone.
* The game uses a more aim-assist-focused system.
* Cinematic kill cams are included.
* TGG compares the kill cams to Red Dead Redemption 2 and Max Payne.
**Overall Gameplay**
* GTA VI requires more decision-making than GTA V.
* Crimes carry more consequences.
* Players need to think more carefully about witnesses, vehicles and police attention.
* Stealing the first vehicle you see may not always be the smartest option.
* The world is designed to feel more reactive and alive.
* TGG compared its depth to RDR2.
* He also sees elements of San Andreas, GTA IV and GTA V in its design.
**Still to Come from TGG**
* More details about the police system.
* More vehicle and driving information.
* A deeper breakdown of robberies.
* More information about fences.
* Gunplay details.
* Safe houses and garages.
* Physics.
* Events and side activities.
* Fast travel.
* The HUD and menus.
Gdje si nasao sve ovo, na njegovom youtube kanalu ?
