Eh ovo ako bude sve bice bolje od rdr 2
These are the confirmed features from the video:
**Criminal Profile**
* Replaces the traditional Honour-style system.
* Rewards being an efficient criminal rather than a "good person".
* Clean robberies without unnecessary casualties can improve your profile.
* Excessive violence can damage your Criminal Profile.
* Your profile can apparently become permanently shattered for that playthrough.
* There is no constantly visible Criminal Profile bar.
**Jason and Lucia Relationship**
* Jason and Lucia have an klix relationship status.
* They can text each other.
* You can say goodnight to each other.
* They can go on dates.
* Activities such as going to the gym together can count as dates.
* They can hold hands while walking together.
* Their relationship status can be viewed in the menu.
**Map Size**
* GTA VI's map is supposedly around 2× the size of GTA V's.
* It is supposedly around 3× the size of RDR2's map.
* Vice City itself is reportedly around 2× the size of Los Santos.
* Vice City and its surrounding suburbs are reportedly around 11× Los Santos and its surrounds.
**Health, Stamina and Focus**
* Health, Stamina and Focus are the three main character stats.
* Stats can be permanently improved through activities.
* Consumables can temporarily boost stats.
* Focus can slow down time.
* Focus can highlight weak points on NPCs.
* Focus can highlight weak points on vehicles.
* Vehicle weak points include tyres, engines and fuel tanks.
**Vehicles and Fuel**
* Vehicles have a fuel system.
* Electric vehicles can require charging.
* TGG says fuel is designed not to become an annoying inconvenience.
* Some cars have tracking devices.
* Every police vehicle apparently has a tracker.
* Trackers can eventually be removed through fences.
* Pay 'n' Spray returns.
**Driving**
* Driving feels heavier than GTA V.
* Cars have more noticeable traction and weight.
* Rear-wheel-drive cars can spin out if you accelerate too aggressively.
* Vehicles have higher top speeds than GTA V.
* TGG describes the handling as something between GTA IV and GTA V.
**Police System**
* Police no longer appear individually on the minimap.
* Players have to watch the environment instead of relying on radar icons.
* Six wanted stars are back.
* Six stars can trigger a map-wide police search.
* Lower wanted levels create localised search areas.
* Police are smarter during pursuits.
* Police can shoot out your tyres.
* Losing a tyre has a much greater effect on driving.
* Police can remember the vehicle you were using.
* Police can recognise your clothing and appearance.
* Police can identify the weapon you were carrying.
* Police can recognise that Jason and Lucia were together.
* Changing clothes can help you escape.
* Changing vehicles can help you escape.
* Jason and Lucia may need to split up to avoid recognition.
**Money and Economy**
* Money is split between bank balance, physical cash and loot.
* Money stored in your bank is safe.
* Physical cash can apparently be lost when you die.
* Stolen loot is stored in a duffel bag.
* Duffel-bag loot needs to be taken to a fence.
* Physical cash cannot simply be deposited through your phone.
* You need to visit an ATM to deposit cash.
**Phone and Social Media**
* GTA VI has an extensive in-game social media system.
* NPCs can post about things happening around Leonida.
* You can travel to the location of a post.
* The event shown in the post may still be happening when you arrive.
* BuckMe acts as a banking/cash app.
* RideMe works like Uber.
* Scooter Bros lets you call your personal vehicle.
* WhatUp is used for messaging.
* Jason and Lucia can message each other.
* There is also a fitness app.
* Personal vehicles can be delivered to you in single-player.
**Gyms and Fitness**
* Gyms are fully interactive.
* You can purchase gym memberships.
* Different exercises can be performed.
* Individual repetitions are tracked.
* Protein shakes and similar consumables can give temporary workout boosts.
* Exercise can improve stats such as health and stamina.
* Workout progress is tracked.
* Gym activities are completely optional.
* You can finish the game without using the gym system.
**Side Activities**
* Side activities can provide small gameplay bonuses.
* They are designed to be optional.
* Players who want deeper simulation can engage with them.
* Players who only want the main story can largely ignore them.
**Fast Travel**
* GTA VI has multiple fast-travel options.
* Buses can be used.
* Taxis can be used.
* TGG says there are several other travel options he will discuss separately.
**Robberies and Fences**
* The robbery system is reportedly very extensive.
* Fences are an important part of the economy.
* Stolen loot needs to be taken to fences.
* Fences can unlock additional criminal services.
* Tracker removal is one of the services that can eventually be unlocked.
**Gunplay**
* Traditional GTA-style auto-aim is apparently gone.
* The game uses a more aim-assist-focused system.
* Cinematic kill cams are included.
* TGG compares the kill cams to Red Dead Redemption 2 and Max Payne.
**Overall Gameplay**
* GTA VI requires more decision-making than GTA V.
* Crimes carry more consequences.
* Players need to think more carefully about witnesses, vehicles and police attention.
* Stealing the first vehicle you see may not always be the smartest option.
* The world is designed to feel more reactive and alive.
* TGG compared its depth to RDR2.
* He also sees elements of San Andreas, GTA IV and GTA V in its design.
**Still to Come from TGG**
* More details about the police system.
* More vehicle and driving information.
* A deeper breakdown of robberies.
* More information about fences.
* Gunplay details.
* Safe houses and garages.
* Physics.
* Events and side activities.
* Fast travel.
* The HUD and menus.