btw. pes prelazi na unreal engine
Vaše voljene PC igre (piraterija će rezultirati banom!)
Moderator: Benq
- House
- Posts: 51156
- Joined: 17/03/2010 15:36
#32526 Re: Vaše voljene PC igre (piraterija će rezultirati banom!)
btw. pes prelazi na unreal engine
- aditon
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Mustang1
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#32528 Re: Vaše voljene PC igre (piraterija će rezultirati banom!)
Pa sta su radili do sad, sto nisu izbacili igru i onda je peglali u sljedecoj verziji, ovako u startu zaostaju. Koji glup potez 
- Raigor Stonehoof
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Mustang1
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#32530 Re: Vaše voljene PC igre (piraterija će rezultirati banom!)
Pa nova generacija izlazi u novembru ove godine a ne sljedece. I ostali cekaju pa ce biti igre na samom izlasku kao i Fifa 21.
Zar nije logicnije odmah izbaciti konja za trku i da na sljedecoj verziji znas sta ti treba doraditi i slicno.
Zar nije logicnije odmah izbaciti konja za trku i da na sljedecoj verziji znas sta ti treba doraditi i slicno.
- _coRey_
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#32531 Re: Vaše voljene PC igre (piraterija će rezultirati banom!)
mozda moraju ispostovati ugovor sa Fox engine-om
pa onda odmah raditi u UE5, mada mozes ti raditi u UE4 i sav sadržaj bez problema portovati u peticu, tako je rekao Sweeney
pa onda odmah raditi u UE5, mada mozes ti raditi u UE4 i sav sadržaj bez problema portovati u peticu, tako je rekao Sweeney
- arnes_king
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#32532 Re: Vaše voljene PC igre (piraterija će rezultirati banom!)
Evo sad se i kod mene u library pojavio Watch Dogs 2 
- diablobih
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#32533 Re: Vaše voljene PC igre (piraterija će rezultirati banom!)
Ma realno 2020 je vrh, barem kazu da je update ova sljedeca godina, a ne k'o fifa izbace gore smece od proslogodisnjeg i uzmu pare. Bit ce ovo vrh 2022 u UE.
- aditon
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- ferratilis
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#32535 Re: Vaše voljene PC igre (piraterija će rezultirati banom!)
Ono kad mod izgleda bolje od zvanicnog remastera. Eto dostupan je sad, pa ako imate 8 giga vram-a i vise, probajte
- SmokingMan
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#32536 Re: Vaše voljene PC igre (piraterija će rezultirati banom!)
E što me nasmija-


- _coRey_
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DonieBrasco
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- SmokingMan
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#32539 Re: Vaše voljene PC igre (piraterija će rezultirati banom!)
Nema potrebe kamarati igre koje nikada neću pokrenuti. 
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DonieBrasco
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#32540 Re: Vaše voljene PC igre (piraterija će rezultirati banom!)
Isto tako radim ali ova mi se sviđa.
- arnes_king
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- Optimus09
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#32542 Re: Vaše voljene PC igre (piraterija će rezultirati banom!)
Kako posjecujem ovu temu,samo dodajem igre koje necu instalirati ni za par godina,samo cs


- Veigar
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- Veigar
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- SmokingMan
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#32545 Re: Vaše voljene PC igre (piraterija će rezultirati banom!)
Hahahaah nevjerovatni Ubisoft.
Zadnji je bio Donald Trump.
Samo tri avatara u poslijednih 2 godine...We've had to reject too many of your avatars. So we've barred you from uploading your own, but you can still pick one from our gallery.
Zadnji je bio Donald Trump.
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DonieBrasco
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#32546 Re: Vaše voljene PC igre (piraterija će rezultirati banom!)
https://www.gog.com/game/warhammer_40000_rites_of_war
Warhammer 40,000: Rites of War
Na GoG besplatno ako nekoga zanimaju ovakve stvari.
Warhammer 40,000: Rites of War
Na GoG besplatno ako nekoga zanimaju ovakve stvari.
- ferratilis
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#32547 Re: Vaše voljene PC igre (piraterija će rezultirati banom!)
Sad mi je jasno sto Konami nece vise da koristi Fox Engine za PES. Kad je Kojima bio izvrsni direktor kompanije, potrosio je preko sto miliona na engine koji su planirali izdavati kompanijama kao sto radi Epic sa Unrealom. Medjutim, veoma je tesko radit za Fox engine-om iako nudi prelijepu grafiku, plan je propao, tako da su i ovo dosad vjerovatno nazor koristili kako bi koliko-toliko povratili ulozeno. Kojima je dobio nogu 2015. jer je previse trosio, a i prije toga su se poceli fokusirat na mobilne igre i pachinko i sad smo tu gdje jesmo. Sa Unrealom je daleko lakse radit, ali nadam se da nece usrat fransizu.
Odlican video o Kojiminom "razvodu" od Konamija
Odlican video o Kojiminom "razvodu" od Konamija
- Leopard_SA
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#32548 Re: Vaše voljene PC igre (piraterija će rezultirati banom!)
Ja stvarno ne mogu da vjerujem šta se dešava. Nakon sage sa Empire sredim sve i igra radi normalno nekoliko dana da bi se sve vratilo na staro. Pukne mi film i izbrišem Empire. Danas instaliram Napoleon i Darthmod, opet isto sve, crash na campaign loading screenu. Pa ne mogu da vjerujem više
A kada sam imao hiljadu obaveza i nisam trebao igrati, sve je normalno radilo. Sad kad sam besposlen, neće
A kada sam imao hiljadu obaveza i nisam trebao igrati, sve je normalno radilo. Sad kad sam besposlen, neće
- Chmoljo
- Administrativni siledžija u penziji
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#32549 Re: Vaše voljene PC igre (piraterija će rezultirati banom!)
Definitivno ima rješenje za tebe. Ne kontam kako nisi prije skonto.
Nađi sebi hiljadu obaveza i proradiće.
Nađi sebi hiljadu obaveza i proradiće.
- ferratilis
- Posts: 8323
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#32550 Re: Vaše voljene PC igre (piraterija će rezultirati banom!)
Par novih detalja o Cyberpunku, prijevod sa poljskog
https://spidersweb.pl/2020/06/cyberpunk ... ywiad.html
https://spidersweb.pl/2020/06/cyberpunk ... ywiad.html
Spoiler
Show
About the story length and general quest structure
Cyberpunk's structure was built on the foundations set by the lessons we learned from our work on The Witcher 3. The Witcher had main story as it's core with several subplots branching out of it. That was the basic structure, which we called a wheat spike. In Cyberpunk we added another nonlinear layer to it in the form of the subplots that serve as a quests, which can be triggered in a various circumstances. Those quests are not set up in a linear fashion. We are using an internal system, so called token system, which decides on whenever the game supposed to give you those quests.
That means that even I couldn't tell you in what kind of order those quests will trigger for you, because the game itself will decide on that based on your current progress. Of course we are still holding the reins and decide upon what kind of conditions need to be fulfilled for that particular quest to trigger, but the process itself is very difficult to explain. The game has the most complex structure that we ever did.
Looking back, in case of The Witcher 3, some players and journalists had an issue with the main plot being too long. Around the battle in Kaer Morhen and right after it there was this feeling of upcoming finality, but it ended up feeling too stretched out. That was one of the issues we wanted to avoid while creating Cyberpunk's main story. That additional time we got by making the main story slightly shorter, we spend on the subplots.
So in the Cyberpunk's structure we have this wheat spike, which serves as it's center, the main storyline with different subplots surrounding it, which can be triggered in a various ways. Those subplots allow us to do something that we have never done before, they change the main plot of the game and they are doing that in such a way that you may not even finish the main plot, but still finish the game and get a completely different epilogue then the player with a different lifepath who made different choices, met different characters and formed relationships with them.
The game's nonlinear nature is present on several levels. Because of that, it's hard for me to tell how long exactly it will take for the player to finish the main story. Regarding of how many subplots we prepared, at this moment, looking just at the story content that has been handcrafted by my team, they are equal in length to the main story, even a little longer then that. Everything depends on the playstyle chosen by the player.
When people play the game as a Solo, they tend to finish the game faster then players who prefer more silent approach and, for example, avoid killing people, which means their playthrough will be quite longer. That quest inside All Food Factory, with the Maelstrom gang, Dum Dum and Royce, which you were playing through, offers 12 different paths and those paths vary in terms of length. Depending on your chosen path, the quest will have a different length and because of that it's hard to answer this question.
About whether you can finish the game without killing a single person
Oh yes, very much so. The most important choices in the game, all the bosses and elite enemies - there is always some way to avoid a bloodshed. Sometimes violence and enemy encounter is unavoidable, but it's not like you are forced to tear your opponents apart, but also you can't avoid the combat entirely - however you are able to fight in such a way to neutralize your enemies without killing them and finish the game this way.
About lifepaths
Interviewer: So how much of an impact the choice of our character upbringing have on the story - is it just a window dressing and some additional dialogue options or does it also opens up an alternate paths?
Paweł: When you choose your lifepath, as a player you define who you are. As designers, we need to be aware of that throughout the entire experience. At the start of the game you will have a completely different quest, start your adventure in a different place and meet Jackie in a different circumstances.
At some point the story narrows down a bit, then depending on your backstory you will get an access to a quests, which you wouldn't get with different lifepath and that's the first difference. The second one is that you have a certain options during the quests, which are unique to your lifepath. I don't know who you were playing as...
I: Corpo.
Oh! When you talked to Meredith Stout, have you tried using your lifepath related dialogue options?
I: Yes, I noticed there was an additional option there.
And who did you met in the end of your quest?
I: I told the gang about the virus.
OK, so you decided to betray Meredith. This is when your lifepath becomes the most visible, when you interact with other Corpos your knowledge allows you to choose the options unique to your lifepath. That has it's own consequences later on. That's just one example of how the additional option in a single scene can open up another branching path for the entire quest.
I: So if I chose another lifepath, I wouldn't be able to make the quest play out this way?
That's right. You encountered people from the Corp, so your Corpo knowledge made a difference, but I can tell you that Nomad has an access to something that Corpo does not. As a Nomad, you would be able to obtain the convoy's signatures, since Nomads specialize in robbing those - since they themselves live in convoys, travelling with their cars and bikes. As a Nomad you know how to steal the convoy signatures and then you can use that information to trigger another path.
As a designers we are always looking for a ways to provide the player with roleplaying options. Those different possibilities don't give you a completely different ending, but by sticking to this particular lifepath, as a Nomad you will be dealing with people like you.
It's the same for the other lifepaths - they all have their own, custom epilogues. What's important, is that you can change your path. As a Street Kid or Corpo you can start working with Nomads, play through the game this way and end the game as a Nomad - but if you start the game as a Nomad and then end the game as a Nomad, you will receive an additional paths and parts of the story. It shows that there are many layers to that.


